首先这种游戏需要地图刷新
大家最先想到的一定是system("cls");了
但是这有一个很大的缺陷
只要走的太快就会闪屏
所以这时需要的就是重设控制台输出位置来保证不闪屏
函数如下:
void gotoxy(int y,int x){
COORD pos;
pos.X=x;
pos.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}//刷新屏幕
但是,这么写光标依然会乱跳,怎么办呢,那就隐藏光标好了
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);//光标隐藏
库函数 Windows.h
接下来做按键判断
需要_getch(); 以及 _kbhit();前者得到按下结果, 后者判断键盘是否按下
代码我就不放了
其他都很简单
但有一点,判断一样的数自动显示,这就需要我们万恶的电风扇DFS了
函数代码:
void dianpd(int i, int j) {//深搜点出相同的点
if(_isMap[i - 1][j - 1] == _isMap[youy][youx] && mapflag[i - 1][j - 1] == false) {
mapflag[i - 1][j - 1] = true;
dianpd(i - 1, j - 1);
}
if(_isMap[i - 1][j] == _isMap[youy][youx]&& mapflag[i - 1][j] == false){
mapflag[i - 1][j] = true;
dianpd(i - 1, j);
}
if(_isMap[i - 1][j + 1] == _isMap[youy][youx] && mapflag[i - 1][j + 1] == false) {
mapflag[i - 1][j + 1] = true;
dianpd(i - 1, j + 1);
}
if(_isMap[i][j - 1] == _isMap[youy][youx] && mapflag[i][j - 1] == false) {
mapflag[i][j - 1] = true;
dianpd(i, j - 1);
}
if(_isMap[i][j + 1] == _isMap[youy][youx] && mapflag[i][j + 1] == false) {
mapflag[i ][j + 1] = true;
dianpd(i , j + 1);
}
if(_isMap[i + 1][j - 1] == _isMap[youy][youx] && mapflag[i + 1][j - 1] == false) {
mapflag[i + 1][j - 1] = true;
dianpd(i + 1, j - 1);
}
if(_isMap[i + 1][j] == _isMap[youy][youx] && mapflag[i + 1][j] == false) {
mapflag[i + 1][j] = true;
dianpd(i + 1, j);
}
if(_isMap[i + 1][j + 1] == _isMap[youy][youx] && mapflag[i + 1][j + 1] == false) {
mapflag[i + 1][j + 1] = true;
dianpd(i + 1, j + 1);
}
}
嗯接下来基本没有什么了
全代码如下:
//_kbhit() 按下键
//_getch() 读取键
#include<bits/stdc++.h>
#include <conio.h>
#include <windows.h>
using namespace std;
void gotoxy(int y,int x){
COORD pos;
pos.X=x;
pos.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}//刷新屏幕
int A;
int youx = 1;
int res;
int youy = 1;
int x;
int win = 0;
int y;
//你的x,y坐标
bool mapflag[102][102] = {false};
char themap[102][102] = {'.'};//地图
char _isMap[102][102] = {0};
bool flag = 0;
void dianpd(int i, int j) {//深搜点出相同的点
if(_isMap[i - 1][j - 1] == _isMap[youy][youx] && mapflag[i - 1][j - 1] == false) {
mapflag[i - 1][j - 1] = true;
dianpd(i - 1, j - 1);
}
if(_isMap[i - 1][j] == _isMap[youy][youx]&& mapflag[i - 1][j] == false){
mapflag[i - 1][j] = true;
dianpd(i - 1, j);
}
if(_isMap[i - 1][j + 1] == _isMap[youy][youx] && mapflag[i - 1][j + 1] == false) {
mapflag[i - 1][j + 1] = true;
dianpd(i - 1, j + 1);
}
if(_isMap[i][j - 1] == _isMap[youy][youx] && mapflag[i][j - 1] == false) {
mapflag[i][j - 1] = true;
dianpd(i, j - 1);
}
if(_isMap[i][j + 1] == _isMap[youy][youx] && mapflag[i][j + 1] == false) {
mapflag[i ][j + 1] = true;
dianpd(i , j + 1);
}
if(_isMap[i + 1][j - 1] == _isMap[youy][youx] && mapflag[i + 1][j - 1] == false) {
mapflag[i + 1][j - 1] = true;
dianpd(i + 1, j - 1);
}
if(_isMap[i + 1][j] == _isMap[youy][youx] && mapflag[i + 1][j] == false) {
mapflag[i + 1][j] = true;
dianpd(i + 1, j);
}
if(_isMap[i + 1][j + 1] == _isMap[youy][youx] && mapflag[i + 1][j + 1] == false) {
mapflag[i + 1][j + 1] = true;
dianpd(i + 1, j + 1);
}
}
void keypd(char key) {//判断按下的键
if((key == 'W' || key == 'w') && youy != 1) {
youy --;
}
else if((key == 'S' || key == 's') && youy != x ) {
youy ++;
}
else if((key == 'A' || key == 'a') && youx != 1 ) {
youx --;
}
else if((key == 'D' || key == 'd') && youx != y ) {
youx ++;
}
else if((key == 'Z' || key == 'z') && _isMap[youy][youx] == '*') {
cout << "你死了";
win = 1;
return;
}
else if((key == 'Z' || key == 'z') && _isMap[youy][youx] != '*') {
dianpd(youy, youx);//深搜寻找相同
mapflag[youy][youx] = true;
}//判断雷的数量
else if(key == 'Q' ) {
if(!flag) flag = 1;
else flag = 0;
}
}
int main() {//运行
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);//光标隐藏
K:
win = 0;
youy = 1;
youx = 1;
system("cls");
cout << "请输入长, 宽, 地雷数量:";
cin >> x >> y >> A;
system("cls");
for(int i = 1; i <= x; i ++) {
for(int j = 1; j <= y; j ++) {
mapflag[i][j] = 0;
_isMap[i][j] = 0;
themap[i][j] = '.';
}
}
srand(time(0));
for(int i = 1; i <= A; i++){
int q, w;
a:q = rand() % x + 1;
w = rand() % y + 1;
if((q <= 1 && w <= 1) || q > x || w > y || _isMap[q][w] == '*') {
goto a;
}//随机生成雷
else {
_isMap[q][w] = '*';
}
}
for(int i = 1; i <= x; i ++) {
for(int j = 1; j <= y; j ++) {
if(_isMap[i][j] != '*') {
_isMap[i][j] = '0';
if(_isMap[i - 1][j - 1] == '*')
_isMap[i][j]++;
if(_isMap[i - 1][j] == '*')
_isMap[i][j]++;
if(_isMap[i - 1][j + 1] == '*')
_isMap[i][j]++;
if(_isMap[i][j - 1] == '*')
_isMap[i][j]++;
if(_isMap[i][j + 1] == '*')
_isMap[i][j]++;
if(_isMap[i + 1][j - 1] == '*')
_isMap[i][j]++;
if(_isMap[i + 1][j] == '*')
_isMap[i][j]++;
if(_isMap[i + 1][j + 1] == '*')
_isMap[i][j]++;
}
if(i == youy && j == youx) themap[i][j] = '&';
else themap[i][j] = '.';
cout << themap[i][j] << " ";
}
cout << endl;
}
cout << "boom:" << A << endl << endl << endl;
while(1) {
if(_kbhit()) {
while(_kbhit()) {
keypd(_getch());
}
if(win) {
Sleep(3000);
goto K;
}
gotoxy(0,0);
//system("cls");
res = 0;
for(int i = 1; i <= x; i ++) {
for(int j = 1; j <= y; j ++) {
if(i == youy && j == youx) themap[i][j] = '&';
else if(mapflag[i][j] || flag == 1) themap[i][j] = _isMap[i][j];
else themap[i][j] = '.';
cout << themap[i][j] << " ";
if(themap[i][j] == '.') res ++;
}
cout << endl;
}
cout << "boom:" << A << endl;
if(((res == A && mapflag[youy][youx] != 0))) {
cout << "你赢了";
Sleep(3000);
goto K;
}
// Sleep(500);
}
}
return 0;
}
本人qq1353652522欢迎交友!
代码是几年前刚学的时候写的所以写的很丑请见谅)