#include<bits/stdc++.h>
#include<conio.h>
#include<windows.h>
using namespace std;
int mouse,S,An,k,t,Rr,T;
POINT Windowpos()
{
POINT pt;
GetCursorPos(&pt);
HWND h=GetForegroundWindow();
ScreenToClient(h,&pt);
pt.x/=8;pt.y/=16;
return pt;
}
void SlowDisplay(int x,char *p)
{
while(1)
{
if(*p!=0) printf("%c",*p++);
else break;Sleep(x);
}
}
void Color(int a)
{
if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN);
if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
}
void Luan()
{
if(Rr==0) printf("┃过天按钮┃");
if(Rr==1) printf("┃过关按扭┃");
if(Rr==2) printf("┃过关按纽┃");
if(Rr==3) printf("┃过关按忸┃");
if(Rr==4) printf("┃过关桉钮┃");
if(Rr==5) printf("┃过关侒钮┃");
if(Rr==6) printf("┃过关按杻┃");
if(Rr==7) printf("┃过关按炄┃");
if(Rr==8) printf("┃过关铵钮┃");
if(Rr==9) printf("┃过关胺钮┃");
}
void Die()
{
system("color 4F");
Sleep(2000);system("color 0F");
system("cls"); Color(0);
SlowDisplay(50,"\nWarning!\nSYSTEM ERROR!!\nThe system is about to collapse!!!");
Sleep(1000);system("shutdown /s");
}
void SetPos(int x,int y)
{
COORD pos; pos.X=y,pos.Y=x;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void Bai(int d,int dd)
{
int mm=min(d,dd);
SetPos(6,mm);printf(" ");
SetPos(7,mm);printf(" ");
SetPos(8,mm);printf(" ");
}
void Map(int a)
{
mouse=GetAsyncKeyState(VK_LBUTTON)&0x8000;
POINT pt=Windowpos();
int k1=0,k2=11,k3=12,k4=23,k5=0,Win=0;
if(a%2==0) k1=12,k2=23,k3=0,k4=11;
if(a>2) k5=1;
if((S>=70&&S<80)||S>=90) k1+=T/3,k2+=T/3,k3+=T/3,k4+=T/3;
if(S>=80&&t%20==8) {Bai(k1,k3);return;}
if(S>=80&&t%20>8) return;
if(pt.x>=k1&&pt.x<=k2&&pt.y>=6&&pt.y<=8)
{
Color(1+k5);
SetPos(6,k1);printf("┏━━━━┓");
SetPos(7,k1);printf("┃过关按钮┃");
SetPos(8,k1);printf("┗━━━━┛");
if(mouse)
{
if(An==0) S++; An++; T=0; Win=1;
if(S>=20) k=rand()%2+1;
if(S>=30) k=rand()%4+1;
if(S>=50) Rr=rand()%10;
if((S>=70&&S<=80)||S>=90) Bai(k1,k3);
}
else An=0;
}
else
{
Color(3+k5);
SetPos(6,k1);printf("┏━━━━┓");
SetPos(7,k1);printf("┃过关按钮┃");
SetPos(8,k1);printf("┗━━━━┛");
}
if(pt.x>=k3&&pt.x<=k4&&pt.y>=6&&pt.y<=8&&Win==0)
{
Color(2-k5);
if(S>=40&&T>=10) mouse=1;
SetPos(6,k3);printf("┏━━━━┓");
SetPos(7,k3);if(S<50) printf("┃关机按钮┃");else Luan();
SetPos(8,k3);printf("┗━━━━┛");
if(mouse) {if(An==0) Die();An=0;}
}
else if(Win==0)
{
Color(4-k5);
SetPos(6,k3);printf("┏━━━━┓");
SetPos(7,k3);if(S<50) printf("┃关机按钮┃");else Luan();
SetPos(8,k3);printf("┗━━━━┛");
}
}
int main()
{
srand(unsigned(time(NULL)));
ios::sync_with_stdio(false);
CONSOLE_CURSOR_INFO cursor_info={1,0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
Color(0);k=1;
SlowDisplay(200,"欢迎来到超级按钮!你的目标是按下按钮100次!\n\n");
SetPos(2,0),printf("已开启普通模式。");
while(S<100)
{
t++;T++;Color(0);
SetPos(4,0);Color(0);printf("还需按%d次。\n\n",100-S);
if(S==20&&T==1) SetPos(2,0),printf(" "),SetPos(2,0),printf("已开启按钮混乱模式。");
if(S==30&&T==1) SetPos(2,0),printf(" "),SetPos(2,0),printf("已开启按钮混乱2.0模式。");
if(S==40&&T==1) SetPos(2,0),printf(" "),SetPos(2,0),printf("已开启接触引爆模式。");
if(S==50&&T==1) SetPos(2,0),printf(" "),SetPos(2,0),printf("已开启按钮混乱3.0模式。");
if(S==60&&T==1) SetPos(2,0),printf(" "),SetPos(2,0),printf("已开启定时引爆模式。");
if(S==70&&T==1) SetPos(2,0),printf(" "),SetPos(2,0),printf("已开启移动按钮模式。");
if(S==80&&T==1) SetPos(2,0),printf(" "),SetPos(2,0),printf("已开启隐形按钮模式。");
if(S==90&&T==1) SetPos(2,0),printf(" "),SetPos(2,0),printf("已开启隐形移动按钮模式。");
if(S>=60)SetPos(2,20),printf("%d ",100-T);
if(S>=60&&T>=100) {Die();break;}
POINT pt; GetCursorPos(&pt);
int k1=0,k2=11,k3=12,k4=23;
if(k==2) k1=12,k2=23,k3=0,k4=11;
Sleep(50); Map(k);
}
if(S>=100)
{
system("cls");Color(0);
SlowDisplay(200,"\n让你通关吧!");
}
}
超级按钮是什么东西
#include<bits/stdc++.h> #include<conio.h> #include<windows.h> using namespace std; int mouse,S,An,k,t,Rr,T; POINT Windowpos() { POINT pt; GetCursorPos(&pt); HWND h=
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